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Triennale Game Collection

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Triển lãm ảo về các trò chơi được tạo ra cho Triển lãm Quốc tế lần thứ 21

App Information

Phiên bản
Cập nhật
13 th 10, 2023
Nhà phát triển
Thể loại
Lượt cài đặt
5.000+

App Names

App Description
The Triennale Game Collection is a virtual exhibition of video games created for the 21st International Exhibition of Triennale Milano by five of the world’s most renowned independent game designers, showcasing these artists’ experimental approach to interactivity.

The five featured artists are: Mario von Rickenbach & Christian Etter, Tale of Tales, Cardboard Computer, Pol Clarissou, and Everest Pipkin.

Each week for five weeks a new game will be available in the collection. These games are self-contained takes at interactive narrative, puzzles, and exploration.

The Collection is curated by Italian game designer Pietro Righi Riva and the virtual space in which the exhibition takes place is produced by Italian game studio Santa Ragione.

[Week 1] Il Filo Conduttore by Mario von Rickenbach & Christian Etter (Switzerland), is a small story about a cord, which hangs down from the top, overlooking a handful of delicately arranged objects.

[Week 2] L.O.C.K. by Auriea Harvey & Michaël Samyn (Tale of Tales, Belgium) is a small exploration of the universe, as previously imagined: based on cosmologies which place the Earth, and thus humans, at the center of the universe, Loci Omnes Caelesistis Kyries shifts between a simple diagram and a fascinating machine.

[Week 3] Neighbor by Jake Elliott, Tamas Kemenczy & Ben Babbitt (Cardboard Computer, USA) is the story of a wordless friendship that evolves over time, set in a small underground domicile and the patch of desert above it.

[Week 4] A Glass Room by Pol Clarissou (France) showcases pictures and animated sequences from Pol Clarissou’s own life. The flickering photographs projected on virtual walls create a narrative that evolves as the player manipulates the device.

[Week 5] The Worm Room by Everest Pipkin (USA) is a first-person exploration game which exists as a series of endless glass greenhouses that the player may wander through for the same reasons one visits a physical botanical garden; to walk, to take in beauty, to learn.
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